Once upon a time back in 2009, PlatinumGames released a game called Bayonetta, featuring a strong and confident witch named Bayonetta AKA Cereza. Over the years Cereza has continued to garner popularity with the release of Bayonetta 2 in 2014, and Bayonetta 3 in October last year, appearing in many “Best Character” lists from different gaming outlets. About a month after Bayonetta 3’s release, Nintendo announced a surprise prequel to the mainline Bayonetta games called Bayonetta Origins: Cereza and the Lost Demon which tells the story of the titular protagonist as a young witch. So does Bayonetta Origins tell a tale worth telling? Find out in our Bayonetta Origins review.




As mentioned previously, the game is focused on ten-year-old Cereza long before she is known as Bayonetta. You embark on a journey with Cheshire, a demon who has possessed Cereza’s stuffed toy, to find a mysterious power in the forbidden Avalon Forest to help save Cereza’s mother. 

The game is told in a fairytale format, with a narrator telling the story from start to finish. And it really does lean into that storybook aesthetic, with a beautiful cel-shaded art style, cut scenes with the frame of a storybook, and it all spans over 13 well-paced chapters.

Bayonetta Origins does a stellar job of telling the backstory of Cereza and how she became the fierce fighter we know today. Having not watched any trailers or gameplay prior to my playthrough of this game, I was surprised by how timid and tentative Cereza is portrayed in Bayonetta Origins. But it works. The vulnerability shown by Cereza throughout the course of the game allows you to develop a personal connection to her and fall in love with her character all over again. Watching the relationship between Cereza and Cheshire blossom throughout their survival journey was really special and not what I expected from this game. 




The gameplay in Bayonetta Origins is quite casual but still very engaging and enjoyable. Cereza and Cheshire are controlled with the left and right joy-cons respectively. This could technically even be played co-operatively if you have great synergy with another person. I was questioning how confusing controlling two characters at once might be, but there’s no clunkiness or disconnect during any of the puzzle sections or during combat.

While on the topic of combat, Bayonetta Origins’ combat has been the most fun I’ve had in a game for a while. Cereza doesn’t have her fancy guns or any other physical attacks, she can however bind enemies with a spell. The heavy hitter is Cheshire, who can unleash devastating combos onto the faeries that plague Avalon Forest. Without spoiling anything, Cheshire does learn a generous amount of abilities throughout the game, all of which allow the combat to not feel too repetitive. Even though I only died once during the final boss fight, I did find some of the boss battles to be quite challenging. If you aren’t a fan of combat and just want to enjoy the story, there are a handful of options to allow for an even more casual experience. 



From Chapter 2 onwards, the whole game is spent in Avalon Forest, the environments within the forest all have their unique feel but still keep that fairytale-style charm no matter where the story takes you. The puzzles utilise the new abilities you learn very well, and will require you to double back to a previously explored place if you wish to 100% the game in full. As I said before, the game is very well paced and nothing really overstays its welcome. I was never bored throughout the 12-15 hour game. 

As you progress through the game, you encounter trials called Tír na nÓg, which is the equivalent of the Alfheim, Muspelheim, and Niflheim secret rooms from the mainline Bayonetta games. These had a lot of variation, but I feel like PlatinumGames could have been a little more creative with these trials.




The music is very accommodating to the overall tone of the game, with music composed by Aoba Nakanishi (Babylon’s Fall), Hitomi Kurokawa (The Wonderful 101, Astral Chain), Rina Yugi (MGSV: Ground Zeroes) and Masahiro Miyayuchi who contributed to the composing of  Bayonetta 3’s music. 

Nintendo released a music video of Bayonetta Origins: Cereza and the Lost Demon’s main theme being recorded at Abbey Road Studios. Lauren McGlynn provides these beautiful vocals which you may recognise from Xenoblade Chronicles 3’s track, ‘Moebius’.



My favourite part of this game is definitely the art style. The fairytale/storybook concept is perfect for the Nintendo Switch. It has this real sense of charm which reminded me of the indie game Beacon Pines last year, which also told a story in a fairytale format. 

The performance was hindered a few times, mainly during boss battles and other battles with a larger amount of enemies where the frame rate dropped significantly. If anything, that just highlights some of the limitations that the Nintendo Switch hardware has going into it’s sixth year with no upgrades.  




Bayonetta Origins: Cereza and the Lost Demon is a casual yet meaningful addition to the Bayonetta universe. PlatinumGames has crafted a beautiful and charming story that showcases Cereza in a different light, which will allow players to fall in love with her all over again.


Bayonetta Origins Review


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